Hello everyone, it has been a while since we posted something. Back in 2013 we were doing so with personal accounts. This time around we decided to create a company one, easier to handle by different people. We are not here to discuss this boring stuff anyway so let's start talking some art. We are going to showcase pieces…
Hey Polycounters, just wanted to show you some of the stuff our team is currently working at. Below is a video of our prototype which was developed by our team of 13 students within two months. It shows off really basic gameplay and a mostly blocked out environment. Obviously, features are not yet fully implemented,…
Hello fellas! Aight so i have started to work on my first character ever! I am also new to Zbrush so this is a pretty big project where i have to learn A LOT of new stuff. I hope you guys could give me some critique and tips for character creation! :) The character i am working with are a sort of mage'ish female. I am…
I've been trying to do some more hi-poly stuff in maya 2013. I've got this pretty simple piece set up and I can't figure out whats going on with the smooth preview. I've put in control loops around the circles and have creases the outer edges(set to 10). The problem is that when I preview, the mesh distorts at the verts,…
We are looking to expand our current team of 3D artists at Kore Studios in a few key areas: character modeling, texturing, lighting and animation. All artists must work in Maya 2012-2013. Knowledge of mental ray as these are NOT real-time rendered games using a real-time rendering engine. An art test may be required. We…
Hello, I'm having issues with what appears to be artifacts and or warping on part of the arms on this textured jacket. See attached Steps 1. I created a high res jacket in zbrush, then did a re-topology in Maya using Nex Tools and created a low res of the high res model. 2. I imported the lowres model into 3D Coat and did…
Hey there, Just wanted to know if anyone else has experienced this and knows why this happens and ways to avoid it. Anyway, opened up my scene to find out that half my objects and their UV's were all messed up and did not get saved. Thought it might have been user-error so i re mapped them and saved my work, even onto a…
I'm trying valiantly to get a custom mesh into Skyrim but I'm having a hell of a time. I had to go back and download Max 2011 because apparently there are no tools to export .nifs past that. I tried it with 2013 going out as an .obj and then using nifskope to convert it to a .nif but it was changing the versions and making…
Can't stop listening to the feed... http://www.broadcastify.com/listen/feed/6254/web something going down near MIT right now.. http://emergency.mit.edu/ Thursday, April 18, 2013 11:20 Responding agencies continue to investigate active shooter incident at building 32(Stata). Please stay indoors and away from Building…
Hi everybody. I'm using Maya 2013 x64 on Win7 x64. And when i assign zBrush genreated normal map to my model i see strange artifacts. I.m not sure that it;s seams but look very alike. I tried to reverse red/green channels of my NM - no result. I've used different materials. And tried to find answer in the net. All solutons…