Many people have probably seen this guy in my normal map tutorial, which is now finished, see this thread for the tutorial. http://boards.polycount.net/showflat.php?Cat=0&Number=53429&an=0&page=0#53429 This was my art test for Neversoft. I had to make the character under 1200 and the accessories in another 400. I used…
I worked about a month on this project for Autosim, a company doing realtime simulation. I did most of the models, based on reference found on the net. I did the Boeing 747, the Rosebauer Panther 8x8 Fire Truck and a low poly version of Singapore Changi Airport. I also modified a 737 model originally done by Orjan Nilsen…
I'm making a model of an Elite from Halo, and it needs Retopo now. I manually retopo a LOT, but its still a pain for me. I'm asking your guys' input on how you might go about it consistently and efficiently. The model has many parts, and will still have up to ~40k of detail in the low poly. Many parts are…
These are super late from my original posting a few months back on Artstation. Life and school have been a tad crazy (8 weeks to go and I'll finally have my bachelors!!!!!) I was contracted at Grinding Gear Games as a solo lighting artist over my school break (3 months). During my time there I was responsible for a major…
Sorry if this might be something very simple, but I'm interested how do people go on about creating something that is very big? To give more info I'm having a deep(around 2 km) valley with mountains( at least 4 kms) or huge chamber in mind (400 m * 800 m). When I try to make such objects (just block up, so literally planes…
I'm looking for a low poly character modeler who can specialize in creating max detail onto a low poly character for games on mobile devices. For this work, the 3D graphic artist will create several models, but I want to start off with one model first to make sure we are a good fit. The model must range from 400-600…
Hey guys. My name is Richard. I live in Vancouver BC. I just graduated highschool and want to get into the film/game industry. The courses im taking is the Foundation Visual&Designs and after the 3D animation and maybe Visual Effects at VFS. but the the thing is its sooo expensive. Do you guys know any other school that…
I have been a member of TS for almost 10 years. As a grew my collection, I started to make a few hundred bucks a month constantly. That was back when the royalty rate was 50%. about 2 years ago they started a exclusive program where sellers get 60% if they sell exclusively with TS. And if you sell your assets on your own…
I was nearing the end of Dark Souls 3 recently and so badly wanted to create a dark looking knight character. So this is the result! I have posted my process here to display how my vector style begins and finishes. First I start with just a traditional drawing in my sketchbook. I may end up drawing a character a few…
this thread is making all sorts of ideas spin around in my head here.. i think the biggest problem with indie games, is that you can't make money the traditional way. i think something like this: http://www.newgrounds.com/ with the ability to donate/advertise could be an option. indie games needs word of mouth to travel…