Sorry if this might be something very simple, but I'm interested how do people go on about creating something that is very big?
To give more info I'm having a deep(around 2 km) valley with mountains( at least 4 kms) or huge chamber in mind (400 m * 800 m).
When I try to make such objects (just block up, so literally planes and boxes) max just crashes. It does work better with chamber (I imagine since it's smaller).
So the question is how do people work with such large areas? Are they modeling things scaled (like 1 km = 100 m so they divide all the values by 10 or so) or could that be just a hardware problem (as a matter of fact this gave me a kick in the ass i needed to order an upgrade to 16 gigs of ram, so we'll see if that helps).
I am also wondering if this project is even possible to complete in max or should I think about making it in unreal (would be a perfect opportunity to learn it more).
Replies
everything thats in a 5 meter radius is super detailed... everything in a 25 meter radius is less detailed...
with every step away from the cam you need less detail... and the far back is a mattepaint...