Hey thanks man! Really appreciate the kind words :) Here is some more Wip-y goodness of the zip zags.[ame=" https://www.youtube.com/watch?v=Yh5ot3G8NY4&list=UUrcSFUlJZDdZ5Ofx2yn14nw"]https://www.youtube.com/watch?v=Yh5ot3G8NY4&list=UUrcSFUlJZDdZ5Ofx2yn14nw[/ame]
Maybe you can just quickly import your mesh in zBrush, rotate slightly some parts with Transpose Master and soft masks and re export it; it keeps your UVs, but messes up the smoothing groups, but it's unlit so who cares :Y
Hi all. I have a problem with this normal map. I tried to invert Y channel, change smoothing groups, rebake with average normals with xnormal... I don't know why it turns out the same. I'll post the unwrap so you can see if there's a problem there maybe... Thanks
3dgamestudio supports md2 right? i cant find the link anymore so i have to post the code... ^^ edit: its maxscript so copy/paste it into a txt file and rename it to md2export.ms than put it into your scrips folder of max and have fun <font class="small">Code:</font><hr /><pre>--MD2 Exporter --Version 1.01 for max 4 --Adam…
Answer = hold shift at same time you begin mmb drag and it constrains to the suggested axis direction If you click the box in the middle of manipulator, you can move selection in camera space. If you click the red arrow, you move constrained to the x axis only. Does anybody know a way that you could move in camera space,…
Hi, sorry form my English any way I'm new to 3d and i'm working on creating a (Fire Hydrant) i created the HP and the LP but when i tried to bake it in marmoset toolbag it's giving me this wired effect as showing in the photo below please can any one till me y? LP: HP: Thanks.
Sup guys :) Have a problems with normal maps in Unity. Pipeline are: Blender -> Marmoset, where i bake normals with flipped Y -> SP where project are set to OpenGL. Model to marmoset and SP exported normally with blender default export. For Unity i use addon: https://github.com/EdyJ/blender-to-unity-fbx-exporter whis is…
i need a gradient tool that will let me pick points on a grid and assign colors to it, then do gradient blends between then on the x and y. sort of like the gradient layer tool in PS, but on steroids... i considered trying to use that and set up layer masks for each row, and wow... decided to ask if there is something out…
Hi all i want to learn gun modeling well i want to go more with complex shapes and such so i start with easy and try to model a Desert Eagle so u are welcome to help me out and Critiques are welcome too <3 So this is y first problem is there an easy way to o this shape
I am currently looking to simply edit a graph of a sphere, the sphere's Y translation input is associated to a rotation X output of another object. After selecting the sphere, and then opening up the graph editor, I cannot select the translation attributes. Any help would be greatly alleviating.