Hello everyone, I did not see a thread yet talking about the final resulting visuals for Rage yet and the tech behind it so I thought I would start one. I would be curious to hear from some of the actual ID software artists that might be lurking on the forum as well. Would I be correct in assuming that most of the normal…
I think out of a lot of games to hit recently over the past few months, this has to be the biggest let down. Just watching the game, you see that they could of pulled off something so good... But no. From the awful last gen graphics (I'm talking 256x256 res skins on people), to the out dated control, it just takes the…
Our ideal candidate is a self-motivated, positive, Unreal 4 generalist who can hit the ground running not only making great looking art but also comfortable utilizing Unreal’s powerful “Blueprint” system to make these experiences come to life! This developer will create a wide variety of 3D game content using Maya, import…
I’m Giuseppe, nice to meet you :) Spaghetti-eater searching for the next step in my career. Priority: a great and cohesive team to join, to learn from and to share with knowledge and experiences. I’m a 6 years experienced 3D artist specialized in environment game art, 2 games shipped from the start to the end and some…
@melviso, yeah I agree completely. Somebody here, I can't recall the name at the moment but a character artist and I think he's from germany or austria -- anyway he said that one skill you need to have is to know when to call things good enough and not do exactly what you were talking about : polishing things beyond the…
I'll jump on this train. But I'll start off addressing the original post's desire for shorter-form anime, leaning toward inspiring/interesting works. For my initial post I will limit it to films and shorter OVA series, less than the standard 13 episode season. Anything by Miyazaki/Studio Ghibli: Seriously. You'll hear this…
Interesting talk and I haven't seen it around; so, I thought I would share it. http://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life.html
UVs for game art is actually not just about cramming things into a single sheet ; it is also and just as importantly about : - Making the UVs human-readable so that another artist can take care of the texturing (even if the texturing is driven by masks). Meaning, orienting the islands the right way up and grouping parts in…