Hey Guys, Im working on a quick setup and made a few brief videos of a workflow that should let us bridge quickly UDIM supported programs like Mari with any 3d painter or even render package that dont support Udims.i thought it may be of some use to anyone interested in doing something similar. it works with both Designer…
Hey polycount folks! "Want to learn the whole freaking pipeline for creating game related stuff in one sweep? Try Dota2 workshop!" At least, that´s what I thought before I made the plan to create an itemset. I want to go through the whole pipeline (concept -> modelling -> submission -> promo), learn as much as possible and…
Hi Everyone, This is my first post on the forum, so if it's in the wrong place please let me know and I can move it. For the past 6 weeks or so, I have been plugging away at my latest Editor Extension for the Asset Store. I am making a hard surface texturing tool for use directly in Unity. Necessity being the mother of…
Working on a low poly environment with the goal of utilizing Ndo2 and maya. I have completed the modelling and creating normal map stage and am now onto texturing, any suggestions of what I could incorporate or change or any other critique on this WIP would be much appreciated! Thank you everyone and happy modelling :)…
Hey guys, I started working on my first weapon, an AR-15. I have been working on the picatinny rail. Its the high poly is not 100% done but I am looking for some input on what I should fix and what is good and what should be added. Any input would be greatly appreciated. Cheers. [IMG]http://www.polycount.com/forum/<a…
I'm fairly new to Mudbox but with the help of Digital Tutors, I've picked up on it really fast. I'm currently having an issue with the Knife tool. Drawing a straight vertical line, it works great. Once I make a curve or go horizontal, that pattern stamps that vertical line instead of cuts with the Eye of Sauron stamp as…
Her Interactive Bellevue Washington is looking for a character artist. http://www.herinteractive.com/job-description.php?id=201011021 Position: Character Artist Department: Art Supervisor: Lead Character Animator Position Status: Full Time Employee Salary: DOE Summary: This position is responsible for designing, modeling…
hey im looking for work at the moment my main skills are in 2D texturing here are some samples of my work recent work from the game challange at CGtalk <a href="*Click here to view the thread" target="_blank">http://www.cgtalk.com/showthread.php?t=252259&page=3</a> more can be found in my portfolio www.lone-wolf.tk my…
3D Artist works within a team of artists to create 3D assets and Characters. 3D Artist is able to maintain and manage high levels of quality while working in a timely manner; has intermediate (or advanced) modeling, texturing experience in addition to knowledge of art processes and production pipeline. Responsibilities: *…
Hey guys, I have some questions.. 1. Is there any official GoZ for 3d Coat so I can directly import the models into Zbrush? 2. I'm a noob at 3ds Max, and I really want to know how to create the armor for this troll ( lord of the rings style) in 3ds Max..i've imported the base model from Zbrush using GoZ . Thanks!! :)…