Complete: May 11, 2015 Original Post: Hey all! I'd like to learn new things and quicken the pace. I am modeling an Avex water bottle and a small/medium-ish sports bag. If I have time I'll try more but that's the core of it. Deadline: April 25, 2015 Tools: -3ds Max -Photoshop -Zbrush -Marmoset (for testing only) -Unity New…
I want to mess with the Shape Recognition and Intensity in CrazyBump, but more or less on an individual scale. Any easy way to accomplish this? This is a test of a Diffuse I have, but let's say I don't want the Normal Map affecting the "P". Here's what it looks like when I run it through CrazyBump What do you suggest I do…
Hey there. For our current Uni assignment we have to create a Next-Gen Game Character. I have chosen to do a Rock/Crystal/Armoured Gorilla. The idea being the Gorilla was once a young strong/warrior who, as he has aged, as been afflicted with a 'rock disease' that is taking over his body. Some of the rock would have grown…
I want to make a new material above what i already have and want it to have some height information, but without affecting the layers below. Tried some different blending modes but couldn't make it work, how can i achieve that?
CGMA instructor Pete Zoppi discusses the art digital character construction for film, animation and video games. The Character Artist’s role is
rightly regarded as one of the most technically and artistically challenging in
the 3D arena. In part this can be attributed to the increasing demand for
incredibly detailed,…
How come I get a weird alpha channel in my TGA files when baking maps like AO, curvature and normals? Sample -and ray count seem to affect it. The picture below is with 4 samples and 512 ray count. If I change it to 1 sample and 64 ray count the alpha channel comes out solid white.
Hey guys, I have a question. Is it possible to render two separate objects together, while one has lens settings changed and another doesn't? In particular, I want only one object to have depth of field (since I am trying to achieve a glowy effect only for that one), while the surrounding objects would stay intact of that…
these cows are insane, suposably they are naturally this way, great ref for really muscular creatures. http://www.yannarthusbertrand.com/yann2/affichage_bestiauxAutre.php?reference=BB-038&pais=Bovins another one http://fig.cox.miami.edu/~cmallery/150/neuro/belgian.blue.jpg and some hot ass…
Bitcasters Inc. in Toronto is seeking a talented young web designer to produce an interactive website for a game that is to be distributed free to kids. The website will be used by thousands of schools and hundreds of thousands of youth across the country. This is a non-profit project in partnership with the Canadian…
So, I started a new site for a simpler url, and to maybe blog a little bit. I'm hoping to have some artwork to post and maybe some things to say about making games. So, hook me up on your links pages and rss feeds. http://lucas.hardi.org I also finished Roland, but thought it would be better to start a new thread instead…