Hey there.
For our current Uni assignment we have to create a Next-Gen Game Character. I have chosen to do a Rock/Crystal/Armoured Gorilla. The idea being the Gorilla was once a young strong/warrior who, as he has aged, as been afflicted with a 'rock disease' that is taking over his body. Some of the rock would have grown over the armour he used to wear.
Concept Sculpt (not the actual model, just a quick sculpt to get ideas and work on proportions):
Concept with a bit of photoshop (white lines = armour ideas):
I also want come big crystal extruding out of his back.
Have to work on Orthographics before I model the base mesh (coming soon).
Replies
Great idea, I'll definitely try to implement it. Might even add balding where the ooze has burnt away the fur or something similar.
Pro tip - Do a search for the plasticized gorilla from the Body Worlds exhibition. you'll be hard pressed to find better anatomical reference.
Thank you. Yes one of my biggest hurdles has been getting his proportions correct. It seems Gorillas come in all shapes/sizes like humans so every picture I looked at seemed a bit different than the last which made it a bit tricky for my amateur eye.
When I do the base mesh for the actual model I'm aiming at proportions more similar to this (over my current concept):
Thanks for the image from the BodyWorks exhibition, didn't know about that and I'll definitely use it as reference. Oh and I should definitely get my hands on King Kong/Rise of the Planet of the Apes for reference too.
Edit: Found this on the BodyWorks PDF:
Should come in handy when modeling
Even so...
Still got a bit to do on him before retopo.
Pretty happy with how it came out considering. Still a bunch of stuff to fix in it (artifacting and such), looking forward to texturing him.
Original texture that I started over with (because I didn't like it haha): http://i.imgur.com/K2kOv.png
http://i.imgur.com/SWICg.jpg
http://i.imgur.com/91yHC.jpg
Pretty much ready to Rig now.
Also noticed my Photoshop Script kept saving my TGA's out as 1k maps instead of 2k maps, looks a lot sharper now that I found that out.
From the front:
From the back:
I've also started on his rig (sadly I suck at rigging):
A fellow student may provide a better rig for him later (better rigger), so I'm looking forward to that. My one is very unfriendly for animation at the moment.
Yeah I still want to do those planes, I might go back and redo them at some point I just ran out of time to do them . And yes the crystals do stretch a bit in extreme poses
Here's a beauty render in another pose: http://i.imgur.com/H6SzR.png