hmm better cliffs. still needs more variation in height and shape. Also, you could do some smaller rocks, it would be like a decoration :) . you still need more detailed textures, more props. you should do some fences and signs. . and... Drop that filter. I really dont like it, it seems its ruining everything.
FINALLY! a university who is reaching out to get people in from the industry. You wouldn't believe it but this is the first request i have seen on a forum asking for guest lecturers and with the amount of talented people out there it can only be a good thing so props to you for that. Drop me a pm with more details as i may…
So I'm using max 2010 and I have a prop completely unwrapped and textured but now instead of it sharing a texture with something else, it needs to have its own texture. So this means instead of it using a 512x512 it needs to be 512x256. Here is the issue. How do i get max to just "crop" that extra space WITH OUT having to…
Okay, so this is my first post on Polycount since way back in the golden days of Quake 3 Arena. Anyway, I'm going to school for a Bachelors in game Art and Design and I want to get some feedback on some props I made for class. In class feedback is good, but to me, it's always best to get as much feedback as I can. These…
Hello Jacob here, big fan of Last of Us and Naughty Dogs style. So i started making a Unreal Engine 4 scene based on the concept art made by John Sweeney. I'm two weeks in the project so starting this thread a bit late but some props are still left and then it´s vertex painting, lightning and all post process left, so tag…
The Tiger tank on your portfolio is a bit strange: at first I saw it and thought "wow that is pretty inaccurate", but it seems that you are aware of the fact that it is some sort of movie prop from SPR ? I'd really recommend not to model these sort of things: do it properly, model the real one instead of some inaccurate…
Uth Duna Gunlance - Monster Hunter Wilds Game Ready Prop Maya, Photoshop, Zbrush, Unreal Engine 5, Substance Painter Referenced Image Loved pouring myself into this piece, I was pushed to learn several new modeling and texturing techniques that will surely assist me down the line.
decided i would make a little drop of some of my scripts for maya, and also release my new script for working creating masks for dDo to work with, pbdDo. http://cmcproductions.co.uk/scripts/ pbddo: curvyEdges: psLink: [ame=" https://www.youtube.com/watch?v=0kWXI7FdIuM"]psLinkAlpha1 - YouTube[/ame]
Hey guys, I am going to full sail University and I am studying video game art. I am at the point now where in my classes I can choose to model props or environment such as building etc. I am having a hard time deciding what to do. I really really enjoy making props such as guns, armor, etc but a bunch of people I know in…