Okay, so this is my first post on Polycount since way back in the golden days of Quake 3 Arena. Anyway, I'm going to school for a Bachelors in game Art and Design and I want to get some feedback on some props I made for class. In class feedback is good, but to me, it's always best to get as much feedback as I can.
These were all my first real attempts at game props and within the last couple of months I really made a lot of progress. I went from starting the class with only some modeling experience, and no real idea how to texture or unwrap. I look back on my first model in the class and look at the texture job and almost feel embarrassed about it now. But that's okay, because I made some big improvements with each prop.
I'm posting my work in the order in which I did them, and I'm even including that first prop, because feedback is feedback.
Our class did a crossover with the Advanced Game Prototyping class, and all of these props, with the exception of the first one, were used for a game prototype using the Unreal 3 engine.
Anyway, I appreciate any and all feedback anyone may have. Being that these are the first four props I've made, I never expected I was going to produce brilliant work, and since I'm just starting out I'm not, I won't feel ashamed to get negative feedback. I need the feedback so that someday I actually
can produce brilliant work.
Replies
And just for fun, here are a few things I did in my introductary 3D class. This was the first, formal 3D class I took, and because the first one is shared with media arts and animation students, there was no polygon limit, as long as the polygons were put to some good use. Since I figured this would be my one and only time to work without any kind of limit, I went a bit nuts.
A character I made. It kinda looks like the Dopefish, but a little more vicious
And a scene environment we had to do for our final. I took a lot of inspiration from the Haunted Mansion at Disneyland, and tried to capture a lot of that "visual-haunted feel" that the ride does so well. You'll notice that the reliefs have similar little eyes, faces, and skull shapes that those familiar with the ride will probably notice. I had fun researching this, because I live right down the street from Disneyland and have an annual pass, so I went and rode the ride about 6 - 8 times in a row.
- The monitor model is so-so. Not looking interesting at all and it seems to have some uv distribution problems.
- Sandbags.. well it looks like some kind of bags but they don't really look too stable
- Hammer and entable are nice aside from previously mentioned problems on other models.
- The house model looks pretty good I think. Hmm.. and I think there needs to be more of those bat decorations
Kawe
Yeah, the environments and the "Flesh Ripper" character, in their current state, aren't anywhere near suitable for a game right now. Those were assignments without any restrictions. I mostly just posted those to get style feedback, but since this is a game art forum, that may have been a bit misleading to post those (unless, of course, I was planning to use them as old-skool Resident Evil style pre-rendered backgrounds). My next quarter I'm taking a intro level design class which will be making levels for Unreal 3, and those will be a little more reasonable for gaming. Same thing with character modeling and rigging, which I'll be taking next as well.
I get how you feel about the monitor, and i feel the same way. Going back and looking at it (I haven't touched or modified it since I first created it) and the model actually isn't too bad, if not maybe a little heavy on the edge loops (which shouldn't be too hard to fix) I may be able to just start from scratch on the UV unwrap, create a new texture map set for it and possibly have something more interesting.
I also see what you mean about the bags. Maybe a little adjustments can make those look a little more sturdy.
@renderhjs
LoL. Thanks. I've actually had some other people say that it reminded them a bit of Resident Evil as well (specifically the RE1 remake on the GCN). I have a copy of the remake but haven't even played it yet, but some people linked me some screenshots, and I see what everyone means. I suppse that means I'm on some kind of right track then.