So I'm using max 2010 and I have a prop completely unwrapped and textured but now instead of it sharing a texture with something else, it needs to have its own texture. So this means instead of it using a 512x512 it needs to be 512x256.
Here is the issue. How do i get max to just "crop" that extra space WITH OUT having to scale the UVs.
Replies
What issues are you trying to avoid by not scaling the UVs?
I always thought max had a option box to change the image size.
Never used it myself thoug has I never quite got the point of it. Seeing as when you do a planar map or whatever, it won't come out right, it'll get the same stretched proportions as the 0-1 area.
There's prolly some way to fix this, not all too familiar with the feature. But if you already have the texture done then I guess it'd simply be a matter of lining them up and therefore the stretching shouldn't be an issue?
/edit: Too late
Seriously though. If the squishing of uv's is a problem, and you need to re-unwrap it or whatever. Just unwrap your prop to half of the space and then scale them. As said though, if it's already unwrapped and you need to fit your uv's to a texture, then the squishing of uv's shouldn't be a problem as it'd be squished into its proper dimension.