hey! new here. i've been working on a 3dge project for a few years now, and i'm trying to learn how to make efficient lowpoly realistic environments. here's a look: (render, i had to temporarily remove the mixed textures from my blender file exporter, and reveling in ray traced ambient occlusion, i'll be hand painting that…
What's going on, fellow devs. I made this short tutorial about how to create LODs in 3ds
Max and Unreal Engine. Additionally, I’m
giving away a game-ready asset which you will find it in the video’s
description. Hope you found this
useful and Happy Merry Christmas. Thanks :) Video: https://youtu.be/ajqbPC8rN54
I did see some very old posts regarding this issue and was hoping there had been a change since then. guess not. I'm starting to use wide or long textures for materials more often and it seems super odd that there isnt a stock solution for this. I did have to make a new reference object, which turned out to be pretty…
Hey there! For Rose In, I think your building looks great, but my eyes are drawn to the mountains and the trees, which both either look rushed or not quite polished enough. The tree leaf cards are pretty obviously flat and their quality don't match to the building. The old mansion looks awesome. I think, for the couch, the…
Hi everyone! I'm also joining the party :) my first 3D challenge ever! I'm not a concept artist at all, so i decided to make a mashup between two concepts i found on Artstation, with some retakes: https://www.artstation.com/artwork/39AmB https://www.artstation.com/artwork/BkdKD My goals: -Realistic render -Make a…
Hi, here is my entry to the weapon finish competition. I wanted to do some kind of nice artwork rather than try to make the AK-47 look like some kind of sci-fi gun. Which in my opinion is nearly impossible, especially when you consider that you cannot change the normal map. As a first design I thought about some kind of…
I've yet to find an easy way to bulge a surface (bend it in 2 directions) whilst holding the boundary edges. Is there a good technique for doing this? Ps Are there any other programs that have a tool for doing this?
Hold what? Q? Holding Q doesn't do anything. Holding control and clicking selects multiple objects. That's not what it says in the manual though. If there's really no way to use selection rectangle to select multiple objects in 3d view - that's just stupid. Why not? :\
Hi everyone, I'm using blendshapes to do various body archetypes and am curious how some of you might "retarget" or transfer the blendshape result onto lower resolution LODs that have (obviously) a different vertex order/count. I have ways to solve this in my content creation software, but am seeking to do this in engine…