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Best way to retarget blendshapes onto LODs at runtime?

AndyZ
polycounter lvl 2
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AndyZ polycounter lvl 2
Hi everyone,

I'm using blendshapes to do various body archetypes and am curious how some of you might "retarget" or transfer the blendshape result onto lower resolution LODs that have (obviously) a different vertex order/count.  I have ways to solve this in my content creation software, but am seeking to do this in engine to maintain the ability to drive blendshapes at runtime.

Thoughts?
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