Hey guys, Has anyone ever had any trouble changing the order of their deformers in Maya 2010? A mesh I have has the following inputs in this order: The blendShape I'm trying to do is moving to the origin. I found out that I need to have the skinCluster's input ABOVE the the blendShape... however, when I right click on my…
Newb here. I made a helicopter model in Maya and UV'd it with the intention of having the cockpit use one diffuse map and the rest of the body use another. The cockpit UVs are in 0-1 space and the body is -1 - 0. When I bring it into MudBox, it doesn't bring the textures with it, for some reason, but it does have the two…
We have five models that have already been created that need to be modified for our needs: 1) Blend Shapes for eyes and mouth. Attached screenshot of simple (8) and complex (15) blend shapes Simple: https://www.dropbox.com/s/hiif50dr57lwoep/shapesSimple.PNG?dl=0 Complex:…
Hi! I need to buy a laptop to use to make graphics with Zbrush, Photoshop and Maya. I'm going to need this for my education and I will still have a desktop to make the really heavy stuff so it doesn't have to be a monster computer. I've never used Zbrush or Maya so I have no idea of how demanding they are. My budget is…
in short: how exactly does the irritating uvChannel work in 3dsmax,- cause I got lost in its logic cant automaticly store/ recieve data. the long run: been working on my UV scripts and trying to bang my head into the channel stuff - but all I get is non working results. Each time I edit specifically a certain channel…
I tried wildcards before getting stuck, but they didn't help because the faces could be on similarly named objects sphere1 sphere2. I haven't learned the tokenize stuff yet, that one's still above my head. I was able to get some help from my friend and we solved it with match like this. After I get the selection of all the…
I made some progress with the textures, I need to figure out how to the make the glass material for the lights and also juggle with this issue... launch application: C:/Program Files/Allegorithmic/Substance Designer 6/sbscooker.exe --input C:/Users/Kingslayer/Documents/Substance Designer/EVACorridor.sbs --includes…
A possible way to generate the rainy glass is to use a dynamic texture. Through programming you 'blit' water droplet normal map textures onto the normal map of the windshield of the car. Then that normal map is used in the refraction shader that distorts the scene. To "clean" the windshield (say, when the wipers sweep the…
vector compose and decompose (making float3 to 3 floats and vice versa) you also got to know the values of the muls and additions/substractions the minuses from top to bottom = 4 3 2 1, the mul on the right of the minuses is 5 the muls on the bottom are 16 and 9 (screen aspect ratio) and the laswt mul is a multiplier for…
Nice progress! For LOD 0 your polycount is close to fine, low in some ways even since the bushes are so bare at the moment. Heck if you limited it to really close LOD 0 and transitioned to a lower poly lod just a few "meters" away you should actually up the polycount by cutting off the edges of the transparency cutout, as…