Hey guys,
Has anyone ever had any trouble changing the order of their deformers in Maya 2010? A mesh I have has the following inputs in this order:
Shapes
-BasepadShape
-Basepad_parentConstraint1
Inputs
-blendShape3
-bend18
-bend16
-skinCluster3
-tweak185
The blendShape I'm trying to do is moving to the origin. I found out that I need to have the skinCluster's input ABOVE the the blendShape... however, when I right click on my mesh and mouse over Inputs, I get "Select", "Enable" and "Disable," but no "All Inputs...," which would allow me to reorder.
If I use the MEL command: "string $sel[] = `ls -sl`; detachHistoryTable $sel[0] 0 input ""; select $sel;", it brings up a blank list.
I tried: "reorderDeformers blendShape3 skinCluster3 tweak1;" as well. No dice.
It's pretty frustrating... I'd like to avoid redoing what I've done
![:( :(](https://polycount.com/plugins/emojiextender/emoji/twitter/frown.png)
EDIT: Something to add is that the color of the hypergraph connections to each input is gray. I'm not sure if that's usually how it is or not, but I can't delete them to reorder them that way either.
Replies
This will list the inputs on the mesh and you can middle mouse drag an input and rearrange its placement that way.
Seeing as I don't want to waste much more time at work on this, I think I will just redo it... yar. But I'm definitely looking for an explaination if anyone has one.