Blizzard Entertainment is looking for an exceptionally skilled 3D artist to work on our Heroes of the Storm and StarCraft II universes. The ideal candidate has extensive experience designing, modeling, and texturing a diverse visual range of in-game, real-time characters. This person has a solid grasp of form, color, and…
About the Game Granny Wars is a 3d, cell shaded fighting game similar in look to Guilty Gears Xrd. The game is an obvious parody, which aims to be hysterical to watch and play, but still one with all the complexity and richness fighting game players expect. About the Progress All 8 playable grandmas and a 9th end boss have…
Over the last few days i have implemented a few more blend shapes. I have found it very easy to go blend shape crazy and add corrections and little movements through out the body. Little things like stomach inflate and deflate when rotating the chest up and down, skin creasing on places like the elbows and neck and good…
I've looked everywhere and cant seem to find it. I've also looked through the dx11 documentation and it mentions nothing about it. Its just pure white on my end.
Hey folks! How would I go about producing the water in the attached image? (Autodesk Maya) - I love how simple it is and want to try replicate it for an assignment I'm currently working on. Any help would be much appreciated! If you want to see where the attached image is from, here is the link to the…
Hey, how would I go about modeling in text in a helmet as seen below. It won't have the same words but similar, and it needs to be actually MODELED into the helmet mesh and not a floater. I believe there is a modifier which makes shapes into a sphere shape, would this be of use?
Hey Lulu, You seem to have the technical sides of the workflow pretty much nailed down, so that's a good thing! Dragon beast is the best piece by far. However I think you really need to push yourself when it comes to asset polish (lets say the last 40% of the pieces), and presentation. Some of the sculpting feels rushed in…
Hello everybody, To present my self a little, I am a 3d artist actually refining my portfolio to try to get a job around the world. In this way, I would like to share with you my work in progress for this Dragon model. there is no references sketches, I've started from a Zsphere in zbrush then pushed the sculpt until I…
Hey guys and gals, We just announced a new part of the Substance ecosystem, Substance SHARE! It's a free exchange platform for everything substance related and it will be available this summer for all substance users to share their assets, resources and tutorials! You'll find a few more details on this page