I've looked everywhere and cant seem to find it. I've also looked through the dx11 documentation and it mentions nothing about it. Its just pure white on my end.
Is this ShaderFX? The fresnel should be driven by the specular color/reflections I think. I.e. white light/reflections would give you that "pure white" look you are describing?
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The fresnel should be driven by the specular color/reflections I think. I.e. white light/reflections would give you that "pure white" look you are describing?