Hey, how would I go about modeling in text in a helmet as seen below.
![220px-Full_Metal_Jacket_poster.jpg](http://upload.wikimedia.org/wikipedia/en/thumb/9/99/Full_Metal_Jacket_poster.jpg/220px-Full_Metal_Jacket_poster.jpg)
It won't have the same words but similar, and it needs to be actually MODELED into the helmet mesh and not a floater.
I believe there is a modifier which makes shapes into a sphere shape, would this be of use?
Replies
God help the poor soul who has to clean up the mesh after that though...
Not for in-game or baking purposes, but more of video and closeups will be taken. It just needs to be modeled in, and boolean causes more problems than it's worth lmao
B. If the text is popping out, its easy to get a seamless look with floating geo.
C. Worst case, float it, and then merge it all together when you've got the look you want.
I have already said that it's not for game assets. It's for CGI video and certain special effects I wish to add needs this text inset into the helmet.
Why I need to do this isn't the question, but how is. (Don't mean to sound like an ass here btw)
Then model the text, or whatever you are doing for that. Model it as if it were a floater, but then go through and manually add faces between the letters (will be a pain in the ass).
Once you do that, use the FFD modifier if you are using Max, (or Lattice Deformer in Maya) and bend it so it matches the shape of the helmet.
Then the really shitty part...delete the faces on the helmet where the text piece will be, move the text piece into place, and start cutting up the helmet to make loops/verts for the verts on your text mesh to line up with. Since this sounds like it will be pretty high poly, having a bunch of loops will help with the shape of the helmet anyways...if done right.
Hope that helps.
...Hopefully.
or the spacewarp
http://cghub.com/scripts/view/79/