This has happened in the recent Mayas for whatever reason and it might be an option that you can toggle. But case in point: I isolate a mesh in maya and then isolate it's "elements" further. For example I have a building mesh and in this mesh I have the windows, doors and the walls. Say I isolate the walls to only view…
Hello everybody! I am stumped on a problem that I can't seem to find on the internet so I am coming here and seeing if I could get some help. I wanted to make Lightning in Maya and then render it with Arnold to make it look amazing, though I can't find tutorials online that show me how to do this properly. Only to render…
hi, i want to export MA file and open it in zbrush but i just got 1 mesh from total 6 mesh other mesh are gone i try to combine it, when export it still have same problem my workflow, im using open subdiv from max, and export it to maya and from maya i export it to zb with MA file so the mesh would preserve the crease and…
At work i use Maya 2009 Unlimited and we have an option enabled Preserve UV's" at home i use Max 2008,does it have the same option? I also have Max 2010/11 in case they have it. Also in Maya theres Delete Edge that when you select an edge or loop it removes the vert as well. In Max in Editable Poly i click Remove under…
Hi there guys I am doing an honours project (environment) for my college. I just had little feedback, he told me to use Multi-Sub material for texture and not to focus on unwrapping UV because it's seamless texture when it comes to environment modelling. This is where I'm a bit confused xD I am using Maya 2015 for the past…
I'm a long time Max user who is trying to learn Maya 2010 for my new job. This has been bugging me for the past 8 hours. Why the hell can't I extrude two edges with the vertices already welded? I have to go back and weld every time! My geometry is leaking all over because of problems like this. It's not just with edges…
Hi All! I'm creating a tool that involves creating a PSD file texture node through a Python script. In the above picture, a texture node created through script is on the left ('scriptTex') and a texture node created through the Hypershade in Maya is on the right ('psdFileTex2'). Notice that the texture on the left is…
I am a total noob. This is my first time attempting polygon hair. I'm using this Varga hair tutorial http://www.cgarena.com/freestuff/tutorials/maya/lowpolyHair/ -I painted an alpha channel in photoshop for my hair -saved it as a targa -Opened Maya 2012 -Created a flat plain -Assigned my .tga to the flat plain..... Where…
So I have been wanting to bake some normal maps for a western styled six-shooter but I'm getting some issues around cylinder edges. Before you jump the gun and start throwing links of the Polycount Normal Map wiki, End All Be All Normal Map thread, Poopinmymouth's normal map tutorial, and the 1.05MB SWF file on Maya normal…
alright so maya keeps crashing when I try and mesh smooth this thing in maya. I'm not sure how to fix the error and i was wondering if any of you guys new. It crashes every time i try to smooth this specific mesh. It has these weird creasing errors before hand too. Check it out. As you can see, if i view it in smoothed…