Don't open with an empty wall that is by far the least interesting part of your portfolio. The bell tower thing would be better first piece. The wall is nice for showing off your textures but it's lit very darkly and huge. Show the textures first, then show the "demo scene" so people can see how the textures are used,…
Hello tribe, I am Bachelor student and would like to ask you all for feedback and support. Meanwhile I am working on my Bachelor thesis. What is it about? To tell the core of the short novel "The Adventure of the Empty House" from Sir Arthur Conan Doyle (a Sherlock Holmes story) just through Environmental Storytelling. How…
Hey guys, I have been keeping up to date with the work on Polycount but I haven't posted any work online for a couple of years and I thought it was about time to show some! I am an Environment Artist and have worked at Frontier Developments for the past couple of years on multi-million selling games such as Kinect…
Firstly, hello! I'm excited to get involved with PolyCount. I've done a lot of reading on the site, but this is my first post. :) For February, my partner and I were working on a 2D top-down dungeon crawler called "A Dangerous Venture" (Working Title). We built it using Unity3D and 2DTK. I'm a 3D generalist by hobby, but…
Limerence is a free graphic adventure indie game featuring character driven story telling that has been in development for about 2 years. In these years, we’ve focused on completing the story, completing character models and beginning the foundation of programming needed to build the game. At the moment, we plan to release…
Hello guys My name is Damian Lazarski and this is my first post on the Polycount forums, although I've been a regular visitor and I found it helpful many times in the past. Some of you might know me from the Crymod community, where I regularly show progress from my work on a TPP action/adventure modification called "The…
Job Title: Tech Artist Duties and Responsibilities: Were looking for a crew member whose passion is set in investigating new game art workflows and techniques for asset creation and integration. As a Tech artist, you are responsible for creating tools to ensure that art assets can be integrated into the game without…
Hey guys, My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Half-Life 2 Modification Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry or are ambitious to do so. We are currently looking for one 3D character artist,…
Hey guys, My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Half-Life 2 Modification Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry or are ambitious to do so. We are currently looking for one texture artist, who…
So I'm trying to develop my first game. When I first got into indie game making, I wanted to make some sort of epic MMORPG that would easily rival WoW, and that combined the best of all that I've experienced in PC gaming. The idea turned into a isometric d3 scifi multiplayer rpg... That turned into a single player, Half…