how do i make some parts of my texture glossy while keeping other parts not glossy...and have it all in one texture...is it possible? in 3dMAX by the way
Here's the context. I've been working on some base skin textures intended for use throughout the project. The model will eventually be split into two materials, head and body. For covenience I've set them up as UDIMs for now so I don't have to do everything twice, and it makes working around the seam area a breeze. I'm at…
Hello I'm a noobie wandering how can move/offset a texture along the material? I know how to scale a texture, but I need just to move it at some direction. I would be very happy if someone help! :)
I was hoping to render to texture normal maps using non sqare texture sizes, ie 2048 by 1024. Does n't seem to be possible though. it would be nice if max uv editor displayed this size properly also.
Okay here is the image of what the alpha looks like and the texture. The texture with the alpha is set to a targa 32bit i believe. I put it on my model in maya as a normal lambert the tranparent turned on as well. I filpped the faces on the back so they were face the other way so i could see the colors. But When i look at…
Greets, Bit Fry, an indy game studio in New Hampshire that's working on a AAA-quality title, is in need of a very strong *environmental* texture artist with the ability to hand paint/sculpt textures/surfaces that are a blend of realism and a yet fairly stylized (think Pixar-esque qualities). I failed to mention int he…
Hello everyone. I'm extremely new to 3ds max so I plead that you just bear with me. :) My object originally was made up of 19 separate editable meshes and had a multi/sub object material applied like so: http://i.imgur.com/WKgyvUe.png http://i.imgur.com/wjmtLff.png I then attached the meshes all together to create a single…
Hey guys, I have a problem with baking hair on the texture. I have created hair in Maya with Xgen then I converted them to the curves and then I make "curve to tube mesh", after all, I have my hair as a polygons and I want to bake it to the texture on my head mesh. I am using xNormal (the same issue is when I want to bake…
Hey polycount community! Semi-newbie game artist over here. I'm a 1st year game student. Basically, I (along with the rest of my classmates) were given the same mesh to work with, a simple low-poly, pre-UV'd jet plane. The assignment is to fully texture it and then model some other type of attachment for the plane and…
"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the wanted maps with the chose selections and will save it to the specified folder. you can download ToTex from this site: http://www.sven.fraeys.be/portfolio/?page_id=656 ToTex is a…