Hello I'm a noobie wandering how can move/offset a texture along the material? I know how to scale a texture, but I need just to move it at some direction. I would be very happy if someone help!
Sorry, but I don't unerstand..
TextureCoordinate can make the tesxture tiled and this don't help.
About Constand - it changes the color somehow.. I dont understand
Thank you all for doing this, but again I don't understand what must be made . Like I said I'm a serious noobie and probably I don't know something very essential and there is the problem.
Here is what I made so far trying to do what JamesWild told me: http://i.imgur.com/mPT45.jpg
On TexCoord I can only make the texture tiled and on Constand I'm doing nothing
Ahh finaly I made it!
I don't find yet the logic of this red and green how is changing the position, nor of the A B output, but I guess I need to read more tutorials.
Thank you JamesWild and all again for helping me out!
The colour shown is just a representation of the two raw values. There's no such thing as a colour in shaders - just a multi-channel value interpreted as one. You can multiply the TextureCoordinate to scale the sample too. Note that (hit space to refresh all shown) the TextureCoordinate block is basically two overlaid gradients.
Replies
TextureSample <- Add <- TextureCoordinate
_____________________<- 2-Constant (hold 2 and click)
TextureCoordinate can make the tesxture tiled and this don't help.
About Constand - it changes the color somehow.. I dont understand
Here is what I made so far trying to do what JamesWild told me: http://i.imgur.com/mPT45.jpg
On TexCoord I can only make the texture tiled and on Constand I'm doing nothing
Try 0.5 or 0.3 or 0.7.
http://www.hourences.com/tutorials/
Especially the Material Editor – Examples 1 tutorial, which mentions Panner.
I don't find yet the logic of this red and green how is changing the position, nor of the A B output, but I guess I need to read more tutorials.
Thank you JamesWild and all again for helping me out!
The "A" and "B" in the Add node are just in the inputs it takes and then adds their values together.