Snowfly : I dunno, it's hard to explain. It's like a sum of many little factors : usually I zoom/pan/rotate all at the same time with the stylus (Maya nav style), but in Z I somehow have to start pressing a key, release it and go on with the motion to pan then zoom, reach the border of the screen if I need to rotate ...…
Ok the model is uv'd and im cleaning up the normals as I type this. Im going out for a bit but I'll get you guys some screens when I get back. Allyx- Yeah it is a crazy big chizzled out chin... hehe.. and yeah its a mailbox. Xysdf - Your definately right about the anatomy issues. I reworked the triceps, they're still not…
Sorry about no screen shot... my job has certain rules and I can't do an original screen shot. But I came home and did a mock up with simple polygon blocks to present the concept. The Wobble plate will rotate in all axis. And the wobble plate drives the control arm to move up and down. The blade that can only rotate around…
Works fine in Firefox here. Love your work, Joel. Really nice range of stuff, all pretty impressive. If I had to give one crit, it's that your website feels pretty... outdated. The content is all there, but the splash screen (so 1999!) and right-hand-side navigation menu are killing the useability for me. I kinda wish the…
[insert quick hack that'll generate errors]; Else, look further down. But you can't just cut those edges into a curve, as the added loops to the curve will fuck with the roundness of the curve, creating flat areas where you'd expect or want curved-ness. The most accurate method is to first un-boolean what you have.Then add…
It's actually pretty hard to compare the 2 because of how they fundamentally differ in terms of technology. Mari paints on a 2d screen buffer that is then applied as a screen projection on the model, where Painter projects stamps directly on geometry in real time. Mari's paint strokes are baked in after a stroke, while…
yeah baby! 720p screens in the arcade, bloody spend all of my pocket money on this thing. all hail BOB! (he's amazing fun to play) The only thing I noticed is that the older more bizarre characters are really out of place in this game. You can see how the new characters are built, to a much higher standard. Bob and Miguel…
ok, This is my first post here on polycount, I'm 16 years old and now moddeling for 2 years, And I think this is my first model "worth" showing here, and I need to know what you guy's think of it. The max texturesize used is 128x128, there are 33 textures but most are smaller then 128x128.…
This is my Polycount contest entry for my Desert Eagle skin titled Control Circuit. You can view this skin in the workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=683283135 My idea behind this skin comes from old sci fi control panel screens that have been seen in many games and movies over the years.…
Hi there , im an general artist mostly thaught by myself and lookin for some advice / help : Ok so im makin a gun model which is intended to go in a FPS game and now: 1 - what are my principals ? what should i focus on when makin an FPS based game gun to acheave best possible result in mesh structure ( i know clean…