Hello Polycounters, finally finished this small scene I started a long long time ago. I used 3DS Max, Zbrush, Photoshop and of course UDK for the creation. Enjoy and feedback is very welcome. [ame=" https://www.youtube.com/watch?v=ybjIeIvEX4U"]Lost Fountain - UDK Realtime Render - YouTube[/ame] Greetings Manfred…
Hi polycounters! I'm Dario, a freelance concept and storyboard dude based in Berlin/Germany. And I'd like to become more active on the internets again, so I thought it'd be nice to maintain a digital sketchbook. Also would be great to learn from you 3d guys! Without further delay, here's some of my work, just to get this…
We need an animator for a first person horror game. The models will be provided, but the rigging and animation you will have to create. The game will be built within Unreal Engine 4. Requirements: - rigging - realistic animation - portfolio - UE4 experience - dedication - availability Contact: Feel free to contact via…
Hey Polycount people, I was wondering if you would need to give credit for custom brushes made by other artists when you are texturing 3d models in Photoshop and if so how you'd go about doing that. I hope this wasn't already answered somewhere, I did a search but didn't find much.
Hi polycounters!! As you can see, I'm new here. I have been learning 3d modeling for 1 year and now I am looking for a job, which is a bit difficult .....I wanted to show you my portfolio to see if you can help me improve it.Thank you. https://www.artstation.com/malmo
Hey there Sati, glad to see your work here on Polycount. Loved your post up on Sketchfab. =) I'm going to give you some slight counter-advice to a few of the others here. I wouldn't put a whole lot of stock in absolutely needing wireframes for the thumbnail images. I think that's part of the appeal of your handpainted work…
Really depends on how bad you want it, I have seen great artists go a year + after school and barely scrap up a decent job. Decent = a start up, just making it by. I have also seen artists that I thought were just middle of the line snag some awesome gigs that brought them to just ridiculous levels of awesome. Those middle…
I haven't herd of using the curvature map (same as the cavity map in xNormal i assume) for use in the diffuse map. What exactly does that help do? For me, I use Photoshop CS4's 3d feature to do most of my texturing. I bake out all my maps and save out a low poly .obj file and create a 3d document with no Photoshop lighting…
My first test assigment for some awesome company Polycount 11.599 tris Two Texture set Main Texture 4096x4096 Texture For Glass 2048x1024 Plants and some textures from Quixel Megascans library Modeling: Blender Bake and Textures: Substance Painter Render: Marmoset Toolbag 3 and Unreal Engine 4…
Hello polycounters! My wife is now on her first year studying 3D Environment Art at local university. The teacher says they have to straighten every piece of UV to prevent edge bleeding. Is it the right way? I doubt you can flatten a sphere or something curvy in a flat square without a visible distortion but I may be…