Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario is looking for a Project Manager, Production Engineering to join the team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
Hey all! My name is Diego Teran, I'm a Senior Hard Surface OS Artist here at Insomniac Games. Were looking for another awesome artist to join our family :) You would be working alongside me on some badass unannounced games. Comment with a link to your portfolio :) Here is the link and job description:…
Hello! This is an offer for Level Design position, we're also looking for Level Artists! Techland is the leading video games and utility software developer in Poland. Since the company foundation in 1991 we have been consistently strengthen our position in the global market through continuous development and international…
I need u guys input here.I have been racking my brain in the past 6 months to come to a decision on what format to use for my project.I keep switching from one format to the other due to problems I encounter. My project involves a main character in a hugely populated city that gets overun by mysterious forces,there are…
Hello guys! My name is Nayla Novotny, I'm a 25-year-old game artist currently living in Spain :) I've been playing games for as logn as I can remember, and I fell in love with League immediately, not so long ago. I like games with lore, I'm the kind of player that likes to explore, play visual novels and enjoy RPGs (and…
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
Hi! Maybe looking at the wiki-entry you get an idea what optimized UVs can look like. Aside from a maximizing the space, some other aspects I would aim for: - seams along edges where it makes sense, certainly at hard edges (if used to control the lowpolys shading) - UVs straightened and aligned with pixel grid UVs where it…
Hi :]I am normally way to shy to post in a public forum like this, but to overcome this I made it a part of my next university project to document my production-diary here. Currently I am studying Game Art and 3D Animation and the last two month I did my first Game Character and for the next project I want to build upon…
Hi, We are a team based in France, Japan and US. We develop a creative 3D action-adventure game. We are looking for a skilled low poly 3D modeler/texturer. <font color="orange">Team name:</font> Lumieres Oranges <font color="orange">Project name:</font> M.F.A <font color="orange">Screenshots</font> Real time screenshots…
Hey guys, i promised ininja i'd try and devote some time to helping with his challenge, so that's what this thread is about. i've decided to make another girl. and while i do have a few ideas about who/what i want it to be, i'll be covering that part at another time (possibly over the weekend, depending how busy i am).…