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[MFA project] searching for 3D artist

Hi,
We are a team based in France, Japan and US. We develop a creative 3D action-adventure game.
We are looking for a skilled low poly 3D modeler/texturer.

<font color="orange">Team name:</font>
Lumieres Oranges

<font color="orange">Project name:</font>
M.F.A

<font color="orange">Screenshots</font>

Real time screenshots using our game engine.
E in his room

screenshot0301.PNG

screenshot0302v.PNG screenshot0303v.PNG screenshot0304v.PNG screenshot0305v.PNG
(the 4 pictures above : full sreen, pause menu WIP, action menu WIP, debug)

*The look of the pause menu will be changed later.
**QTE : Quick Time Event

<font color="orange">Description:</font>

type : adventure/action
number of players : 1
visuals : 3D

Begining of the project : january 2006

Story :
The Earth, immediate future.

Internet communications and online games have given birth to a huge virtual world : CommuNETy. This is the place you must be : cool people, movement, noise, relationships, competition.

Unfortunately, there is an other world : the reality, where people work, eat, sleep... and where each day like each thing is exactly the same.

E is a teen who has grown in this society. In the reality, E has a house, a room, a computer, and enough food be in good health. His parents work at daytime and connect to CommuNETy at the evenings, like every parents on the Earth. E goes to school at daytime and connects to CommuNETy at the evenings, like every teen on the Earth.

But instead of having fun like everybody in CommuNETy, E becomes a mysterious and powerful entity, who acts from the dark places of the virtual world to disturb the system.

<font color="orange">Target aim:</font>
1. a demo to show to publishers
then :
2. a shareware full independant game
or
2'. a shareware full game under contract with a publisher

<font color="orange">Compensation:</font>
No money for the moment.
We will look for subsidies and/or a publisher later ; we have to go forward before.

<font color="orange">Technology:</font>
(for the demo)
- system : PC/Windows
- language for the demo : DirectX, C++
- artist tools : 3DSmax, Maya, Photoshop, Illustrator
- sound tools : FMod Designer, Sound Forge (or Sound Forge equivalent)

<font color="orange">Talent needed:</font>

- Skilled 3D low poly modeler/texturer

<font color="orange">Team structure:</font>
game design / management : David Thevenot (me)
development - lead - : Xterm-In'Hate
development : RC183
development : Alexandre Jordan
development : Loic Frazza
sound design : Jonathan Geer
3D modeling / design : Luigi Honorat
3D modeling / design : Cedric Cesarine
character design : Blooguear
webmaster : Kevin Renard
marketing : Mathieu Clement

<font color="orange">Website of the team:</font>
http://www.lumieres-oranges.net

<font color="orange">Website of the project:</font>
http://www.lumieres-oranges.net/MFA

<font color="orange">Contacts:</font>
email : contact@lumieres-oranges.net

<font color="orange">Art concept:</font>

Kid - real world
MFA_work_09.jpg

Adult - real world
MFA_work_08.jpg

Street - real world
MFA_work_01.jpg

Bot - virtual world
MFA_work_05.jpg

Level 1 female avatars - virtual world
MFA_work_04.jpg

Level 3 male avatar aka "the boss" - virtual world
MFA_work_02.jpg

Delta - virtual world
MFA_work_12.jpg
_

Lumi

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