Hello everyone, Long time no see! I guess I havent published any new work for around 5 months, but that had a good reason. I have been working on my bachelor thesis for last 6 months. It was a lot of work, but it was all worth it. I have never before worked on a project of that scale before - and on my own. So what…
Hi everyone, Axolotl Interactive is a new indie developing house. We are looking for talented artists to form a new team for developing a platform action game. Brief game description: The game is an Hop and bop 3d side-scrolling platform game. The main aim is to reach the end of all levels. To complete (if you want) all…
Hi all! I share with you my last personal work I made just for practice and fun ^^. I made all the aspects except the concept that you can see here: http://www.moddb.com/games/warcide/images/orc-concept-4 Hope you like it! https://www.youtube.com/watch?v=728DFwgBOhw model
Wondering if there was a way to make tiling highpoly meshes that are guaranteed straight edges, and without having to do this: https://www.youtube.com/watch?v=7IhTQVIZIeg Because it seems really clunky, and also because the edge deviates anyway if you're not sculpting on the flat surface. Any help would be greatly…
Hi. Umm... so I want to select faces based on the direction they are facing. You know like selecting all the faces along the Z axis etc etc etc. I've read this site and it says: Is this what I want? If not please tell how. Thank you! :3
Hi everyone, I am working on an environment piece at the moment and I am practicing modular pieces. I attached the gizmos in max to certain areas so it is easier to snap when rotating and such. The worst part is when I bring everything into udk and trying placing the meshes in the room, the gizmo is so far away it is…
Hello everyone, (UPDATE! Axon Runners goes free to play!) Our game was just released a few days ago. Check out the trailer! [ame=" https://www.youtube.com/watch?v=JGVsKafWOVg"]Axon Runners Launch Trailer - YouTube[/ame] I was in charge of Art direction for the project. But I also did a lot of the level lighting, particle…