Hello! I am experiencing an extremely slow DDO material browser! I'm using Photoshop 2017, and quixel 2.2! Its Its super slow when i open/search for materials and when I click the category's, and its super disruptive when working. Anything i need to setup/configure? OS:Windows 10 Ram: 32 gb CPU: Intel i7 4GHz GPU: GTX 1070
I am using turbosmooth and I know is destructive when used on uvmapped items , but I read somewhere that opensubd did preserve uvs , I tried and it doesn't may be I don't remember well ? or May be I am missing something ? Or may be there is another way to uvmap a low poly version of a mesh before smoothing? Or I just have…
Hey everyone I am a character concept artist looking to do some freelance work for you. I have attached a link to my portfolio (W.I.P) https://gitemconceptart.simdif.com/portfolio.html If you are interested in having me work with you on a project please email @ gitemconceptart@gmail.com Thank you…
Guys&Gals, we used MODO (the pro/full package; not the indie one) in the past but at some time the rigging/animation tool is lacking (a few years ago) and turn to other 3D Package to supplement. So will you recommend MODO now 2017 for the main tool to do modeling,bake,rig,animate and all that for indie game dev? This is…
Hello, when I export files from Maya it occurs that the origins of all nodes are located at the root of the file. This happens for FBX and Collada. The weird thing is that only when I import that file in Maya again it seems to be fine and all pivots are where they should be, but not in any other tool like Unity or…
checking in from the year 2017 and i'm still having this same problem you all were having 5 years ago. It happens most often when I duplicate an object so that it has the same UVs as the previous, then move it around and rotate it. Later, the UVs on the duplicated object (but not the original) shift to a totally random…
Exciting news! CGTrader has raised USD 2.3M to accelerate marketplace growth, build technological solutions to ease workflows of 3D designers and become the top choice marketplace for consumers across industries. Learn more about CGTrader plans here:…
@mulfycrowh try this: Copy the script in that directory: C:\Users\dav\Documents\maya\2017\scripts Usually the directory is the other but maybe for some reason you have that If this doesn't work either try to copy the text of the script and paste it in a PYTHON tab . And then follow the same procedure, drag the lines to a…
OK so it looks like the main trouble maker is pathAnimation, many had problem undo-ing it (for years really), it's still not fixed in 2017 :( To be precise: pathAnimation is itself can be undo, but any commands before it are no longer undo-able. EDIT: also some "forced" operations such as connectAttr -lock 1, Maya doesn't…
I made a ScarH in Maya back in 2017 and no longer have Maya anymore due to switching to 3ds Max for modeling. I exported the low poly and highpoly back then but the low is triangulated inside 3DS Max. How would i go about removing all the diagonal triangulated lines? Is there a plugin i can buy or option in the engine to…