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Maya export discards root positions

McDev
polycounter lvl 2
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McDev polycounter lvl 2
Hello, when I export files from Maya it occurs that the origins of all nodes are located at the root of the file.
This happens for FBX and Collada. The weird thing is that only when I import that file in Maya again it seems to be fine and all pivots are where they should be, but not in any other tool like Unity or Cinema4D.

Does anybody know what can cause this issue? I have access to Maya 2017 and 2016.
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