Hello, Sorry for the generic title, I too have looked through far to many normal map problem posts and its been something simple like not splitting the uvws by the smoothing groups. However I seem to have done something odd. I made an object with was a rectangular box bashed up. the lowpoly for it was just a rectangular…
Hi, so I try modeling the pieces for tabletop sim. The board game is called quadular and there is not a bord existed in the workshop. So why not try make it my own. Well I use 3ds max to model the pieces low poly. I even applied smoothing groups. But after exporting to .obj, all the polygons are smooth instead of hard.…
I am a newbie in 3d and I am trying to figure out how to properly make hard surface high-poly meshes. I am struggling to bake a flat surface onto a smooth-normals low poly mesh even with the most basic setup (a quad). This is my low poly: This is my high poly: Both models have smooth shading on all polygons. High poly…
AA sampling is just a post process effect for the viewport. I'm not sure if it effects rendering or not as I use Maya LT which doesn't do rendering. It cleans up jagged edges. I believe this is purely for cosmetics in the viewport. Smooth wifeframe shows a preview of your meshes wireframe if it were subdivided (smoothed).…
Hello, I would like to ask You for some advice. How can I create some nice smooths/abrasion on my models ? Here is some example from google: https://upload.wikimedia.org/wikipedia/commons/f/f8/AK-47.png We can see smooths/abrasion on metal in various places (not only on edges but in places that are touched a lot too) they…
I have a question! I have always been taught to model high quality and for rendering so I model based on how things look with maya smoothness -3 selected. However I have recently been learning the ins and outs of 3D Art for games and see that this isnt the case. Things are usually modelled then smooth edge or harden edge…
I know its a pretty dumb sounding question, but I just cant figure out how to make Max remember the seams I added before changing the smoothing groups (changes as simple as a quick "auto smooth"). I spent about 15 minutes making the seams for my unwrap (its a pretty big model), but then I noticed there were a few areas…
Me and a friend had a little discussion about workflow from 3ds Max to Mudbox to a Games engine. He said he would model his base mesh as close to what he wants in the engine as possible, and only add some details in Mudbox that doesn't change the shape of the base mesh. He would then get a normal map out of Mudbox and…
Hello, I didn't find any technical forum about 3dMax at the main page, I wish my thread do not bother the General Discussion I have a question about smoothing, my mentor always said that smooth as the final process of work after you rigged and skinned the model. But I have some question that not answer yet (he is doing big…
kinda a noob question: I have noticed that certain details on a smoothed mesh can require extreme distortions at the low poly level, for things like creases and ridges, sharp folds along eyelids etc. The smoothing algorhythm sometimes requires severe overlapping and angles on the low-poly cage. I've been getting the hang…