I have a question! I have always been taught to model high quality and for rendering so I model based on how things look with maya smoothness -3 selected. However I have recently been learning the ins and outs of 3D Art for games and see that this isnt the case. Things are usually modelled then smooth edge or harden edge is used. Is this right? How do you model?
Also any advice or tutorials for someone trying to learn the gaming side of things? It is a transition. Especially the detail in textures.
Replies
This is correct. Art for games is more optimised and has a different workflow over modelling in high poly.
The basics of modelling still apply.
I dont really have any tutorials but perhaps this thread can help you:
http://www.polycount.com/forum/showthread.php?t=41232