I'd like to get more familiar with how machines and robots move and function, but everything I've tried searching is super heavy in math and goes too deep with its explanations (not to mention really dry reading and videos). I'd love it if there were more intuitive and visual explanations, like how joints are formed for…
Hi, I'm currently working on a steampunk-ish robot character for a hobby game I'm developing. The current version of the model is visible here ... For information the model comes in at about 4500 triangles - actually slightly less than I originally expected. I've uploaded the model to sketchfab for a full 3D view ... model…
Latest: -------------------------------------------------------------------------------------------------------------So here's a scene I've been working on in my spare time for the past month and a half. It's a cyber punk themed robotic parts shop crammed into a dense urban district. I'm trying to build out an interesting…
INTRO we are building and have an average comic fanbase, and youth inspired movement is going well, we work with 02, an Osias academy and library delivering the comic books for children to address social issues in the community Are youth enterprise has a lot of potentials to grow and be big We have a good creative team,…
I think i almost finished my Robot: Textures: Specular Diffuse Normal C&C welcome P.S. out-provided detached the arm @ Vig Thx for your good suggestions I used your trick with takeing some polys in a own uv space for the plates AO is already in the texture...but i increased it a little bit now. You couldnt see that there…
I've always loved the little robot vacuums that vroom around on the floor, being able to sense their surroundings, terrorizing the house pets. I see them as cool little dudes with little faces, sucking up dust and keeping the indoors-y company, and I'm going to hard surface model the picture that I have in my head when I…
Howdy everyone! So this is my first concept dump officially ever... Link to the game I have been working on: http://www.robot-rising.com/ So here is some production concept pieces I have worked on for robot rising. The game has been really fun to work on and a unique challenge to boot. The games restrictions are a bit...…
I knew someone would critique it like this at some point. I'm not really concerned about this aspect. The only area in which I feel I should go in and do this is at the Backhoe "armpit". The vent arm just bends. The legs just extend up into the barrel and waddle back and forth. To walk the robot would use his backhoe arm…
Hi there :thumbup::thumbup: I'm new to the forum, but I've been lurking for a while. This is both my first low poly and first environment (well, I've made bits before, but never come close to finishing) I'll be sticking all of the bits together in a level editor that my brother has just started working on, but for now I'll…
Hi everybody. This is my first post. I saw great art on these forums. I love the Hawken mechs. They are amazing. In comparison my giant robot is very little ;) I planned to make an animated model to be used in Unity. I work with XSI and export as FBX. Up to now, I created the geometry and the UV map. Standard model has…