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Giant robot [WIP]

Hi everybody. This is my first post. I saw great art on these forums. I love the Hawken mechs. They are amazing. In comparison my giant robot is very little ;)

I planned to make an animated model to be used in Unity. I work with XSI and export as FBX. Up to now, I created the geometry and the UV map. Standard model has 7600 tris. Low poly has 3k. There's also a quick ambient occlusion map.

(I don't like the joints which are too simple... )

I'm looking for feedback ;)

I also have some technical questions. I don't know whether to ask in this thread or create different threads for each question in the tecnical section.

Thank you

testwire.jpg

testwirelod.jpg

testwirelodback.jpg

testocclusion.jpg
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