Hi everybody. This is my first post. I saw great art on these forums. I love the Hawken mechs. They are amazing. In comparison my giant robot is very little
I planned to make an animated model to be used in Unity. I work with XSI and export as FBX. Up to now, I created the geometry and the UV map. Standard model has 7600 tris. Low poly has 3k. There's also a quick ambient occlusion map.
(I don't like the joints which are too simple... )
I'm looking for feedback
I also have some technical questions. I don't know whether to ask in this thread or create different threads for each question in the tecnical section.
Thank you