Hey, I was sure I saw something about this around here somewhere, but after spending ages searching, I decided to ask away. Anyone have a tutorial regarding faking SSS in unreal? I would need it for my foliage. Thanks in advance!
While I don't think this will replace the need to have artists, this is still fairly cool. Some pretty decent results as well (but that storm drain is not a good example at all.) Discuss amongst yourselves. [ame] http://www.youtube.com/watch?v=FgTq-AgYlTE[/ame] They could have come up with a better frame for the poster…
Anyone here with any know about working with real time shaders in XSI, I know it has OpenGL and DX9/DX10 and I've seen photos of MGS4 using view port shaders.
hi to all i am working on my show reel and just want to know that can this type of view port result( [ame] http://www.youtube.com/watch?v=6IU-iZ7m2f8[/ame] ) be achieved in Maya. I would really be thankful if any body can help me.
Hello, i'am doing an environment and I must screengrab-it from 3dSmax. I'll use a second uv channel for the global AO. My question is what shader is my best shot. Xoliul's shader doesn't have a AO multiply so shall stay with Standart shader? Thanks
Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
Hello! My name is Igor. I'm hair artist for games. 35 years old. Freelance. My work on Artstation Feel free to contact me by Artstation or Telegram @igorrogov Email: kanva777 {dog] gmail . com
This is my latest project that I've recently finished! Check out the link for more images and some breakdown https://www.artstation.com/artwork/mz61l1. I would love to get any critique or feedback for future projects. Take care! /Eric