hi to all
i am working on my show reel and just want to know that can this type of view port result( [ame]http://www.youtube.com/watch?v=6IU-iZ7m2f8[/ame] ) be achieved in Maya. I would really be thankful if any body can help me.
I always get terrible results with HLSL and CGFX shaders in maya's viewport -- either from artifacting, preformance or just plain not working correctly. I've written my own and used the ones off Nvidia's website ...
does anyone use them (in maya)? There's not much point since it is so easy to throw assets in Unreal or Marmoset, but it'd be nice to see something a little nicer than a blinn in Maya.
ah, sick. yeah the no post effects thing is a womp womp ... but getting an approximation of the engine's shader work is pretty awesome. I'll have to goof with it more. I'm sure it was probably heavy user error. Thanks dudes!
Replies
does anyone use them (in maya)? There's not much point since it is so easy to throw assets in Unreal or Marmoset, but it'd be nice to see something a little nicer than a blinn in Maya.
ive been setting up tf2 stuff in it
simple 'how to' video for maya
http://www.cgbootcamp.com/tutorials/2010/1/4/maya-realtime-viewport-shaders.html