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3DsMax Realtime Environment

Hello, i'am doing an environment and I must screengrab-it from 3dSmax. I'll use a second uv channel for the global AO.
My question is what shader is my best shot. Xoliul's shader doesn't have a AO multiply so shall stay with Standart shader? Thanks

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    Mime polycounter lvl 14
    I had to do a lightmap for an enviroment quite recently , and screengrab it from max. I used Xoliul's shader for everything.

    Also i tested that you can put the AO map in the lightmap slot and works just fine. It might require a bit of tweeking though.
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