We are looking for a modeler to make realistic cartoon like animations of * High definition/detailed cartoon figures of provided individuals * No background design required just the characters * More similar to the first image than the second If you're interested, please reach out to kohomanagement@gmail.com with your…
Hey guys I have some questions about character creation in UDK and I was wondering if any of you talented artists could help me answer them, I am currently attempting to create a character for UDK with an emphasis on realistic skin and hair, I am interested to know of other peoples workflow's and as to how they achieve…
We are looking for one freelancer artist to create realistic vegetation for our game in next-gen quality. Target platform is PC. The artist will have to make various trees, bushes, flowers, etc... Required skills: -Experience in game development -Experience in making realistic vegetation for games -High level experience in…
Hello! Im trying to animate and simulate a character trench, but I need some cartoony simulation, like not too realistic. I tried with ncloth but I cant get Something NOT too realistic. Any advices? Thanks!!
Are you talking about the Millenia's AK? In my book, there is two type of way to approach realism in texture. The pure photo realistic way like the second one (now with the PBR it's even more separated I think), and the ''over-realistic, or "stylized realistic'' way. Like some of the Millenia works, or maybe some of…
[ QUOTE ] Consistent stylization is going make your game more immersive than trying to be the extraordinarily rare game that achieves that next leap in virtual realism. The goal has always been believability; The Illusion of Life. It just gets confused with realism sometimes. [/ QUOTE ] Thank you. Every so often a game is…
@bigpun; Yup You're Right About The Realism thing, but the action figure that i have, has too much Hyper Realistic Details & stuff, but in the same time they tried to make it like WoW! but i didnt wanted to go too far from both WoW style & that Action figure, and yeah the leather straps seems cool, ill make em and put em…
Try giving the tool something to work with besides a flat plane. Define these sorts of shapes, whether by sculpting in the tool or drawing in GIMP/PS. Don't even think about them looking natural or correct. Then apply all your noises and erosion to that. If you were building terrain for a game environment, you need to…
Hi all, I need to get some feedback for my final year project as part of my university course so if you could just answer the following six questions I would be eternally grateful (sorry about the formality of it all but its supposed to be a professional document). There are two sections to this questionnaire each…
@Sam Leheny Yes I know the realistic 7.5 heads vs 8 or 9 stylized head height. I may have accidentally made the head smaller when I polished it a little and didnt notice. I was going for a realistic sculpt. I like stylized stuff more but I think it will benefit me greatly if I hone my skills in realism. I believe if you're…