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Best way to achieve cartoony cloth simulation (not too realistic) with maya? Or anything else?

polycounter lvl 4
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bybyle polycounter lvl 4
Hello! 

Im trying to animate and simulate a character trench, but I need some cartoony simulation, like not too realistic. I tried with ncloth but I cant get Something NOT too realistic. Any advices?

Thanks!!

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  • oglu
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    oglu polycount lvl 666
    If its simulated its simulated.
    If you need cartoony you need to animate by hand or sculpt over a simulated cache.
    Third option would be a hybrid rig that does use simulated bone chains.
  • Mark Dygert
    If you're going for something springy/jiggly that has a bit of dynamics/secondary motion to it and settles back into it's original pose, then 3dsmax's spring controller is exactly what you need, you apply it to a child object and it reacts to whatever the parent is doing.

    Depending on your end goal (just rendering or going into an engine?) you will either need to bake the simulation into the bones or set up the jiggly bones inside of the engine. Unreal has similar physics that can be applied to objects, I think most engines have something.

    Sadly I don't think Maya has anything that easy as Max or Unreal, but you can do it. It requires a bit more set up, but you get the same result.
    https://www.youtube.com/watch?v=7dBjbq48ZSI

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