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Realistic Hair and Skin in UDK ( Discussion)

Hey guys I have some questions about character creation in UDK and I was wondering if any of you talented artists could help me answer them, I am currently attempting to create a character for UDK with an emphasis on realistic skin and hair, I am interested to know of other peoples workflow's and as to how they achieve their results

hair-2_zpsc2e65558.jpg

after looking at what is possible in unreal the two images in the bottom right are what I hope to achieve, I am familiar with some elements of the workflow such as hair planes and using alphas, but the how to reach this kind of final result I am still researching

it would be great to see some of you guys examples of realistic hair and skin, and any information you have which I could learn from would be ace, I will use this post as a blog to update my findings

Thank you :)

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