Hey guys I have some questions about character creation in UDK and I was wondering if any of you talented artists could help me answer them, I am currently attempting to create a character for UDK with an emphasis on realistic skin and hair, I am interested to know of other peoples workflow's and as to how they achieve their results
after looking at what is possible in unreal the two images in the bottom right are what I hope to achieve, I am familiar with some elements of the workflow such as hair planes and using alphas, but the how to reach this kind of final result I am still researching
it would be great to see some of you guys examples of realistic hair and skin, and any information you have which I could learn from would be ace, I will use this post as a blog to update my findings
Thank you
Replies
skin: http://forums.epicgames.com/threads/732232-DT3D-UDK-Skin-Shader