I have a problem – this layer appeared on my model, and I'm looking for a way to get rid of it. I'm trying to create a normal map for my low-poly version based on the high-poly version. The issue is that the high-poly model has this thick layer that I can't remove (the high-poly model was created using photos,…
I've stored a morph target and then sculpted on a layer. Now it seems that my morph brush isn't working. Do layers interrupt morph targets? I've tried baking the layer info but that doesn't work either.
I think you've already got a good understanding of how this kind of anime post-processing works based on your initial post (a faint blurring on a duplicate of the lines layer, some glow effects on the flats, some color correction, and so on). But, attempting to recreate it on your own lines and flats loosely based on a ref…
Hey! When i am done with modeling, i want to prepare some stuff for exporting the mesh. Current workflow: 1. set all subtools to highest subdivision * Subtools -> all high 2. now, to decimate in the 3. step, i need to make sure all subtools has baked layers * select the first subtool * "Layers -> "Bake all" * arrow down…
I find this quite annoying, I'll select a new layer, move something on that layer and then hit undo. Instead of just undoing the thing I moved it undoes that plus it takes me back to the previously selected layer. This is a bad feature, is there any way to turn this off so layer selection is recorded in the undo?
I have a character that has a bunch of procedural textures on him and I've been importing him into all the scenes of my animation that I had animated earlier with an older version of that character. First couple of scenes, everything was fine, but now, the animation somehow managed to break all the procedural textures. I…
Hi, When the painter files are becoming bigger, it gets harder to differentiate layers(working with folders don't make a big visual difference when you want to navigate quickly). Would it be possible to assign a color to layers and folders like in Photoshop? Another UI detail that bugs me : would it be possible to collapse…
Greetings I recently bought Quixel suite and honestly, I must say it significantly improved my workflow! But nothing is perfect and so far I've had only one slight problem with the suite. I can't see any of the layers which are higher in the hierarchy when I'm in dDO's colour paint mode. Reason for this is I like using…
That is perfectly normal for Biped, planted keys are anchored in world space and only really active on the base layer of animation. When you apply a layer it breaks that connection and enables you to move the entire animation to a new place or orientation, without it's feet being tied to the world place they where…