No, using Morph targets and layers together is the most flexible method in ZB. At your highest level store a morph target. Then create a layer on the same level. Now any detail you sculpt on that layer can be 'erased' with the morph brush. Just make sure the layer is in 'Record' mode.
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At your highest level store a morph target. Then create a layer on the same level. Now any detail you sculpt on that layer can be 'erased' with the morph brush. Just make sure the layer is in 'Record' mode.