I am an indie developer with character models completed and I need to give the players some different head options for their characters. The job should be fairly straight forward. I will give you a male and/or a female character. I need several heads done including human, elf, dark elf, and a few others. Move around or…
Hi, there is my 1st head. I want to create a stylised character and have already practice to create parts of the face noses / eyes ... but when coming to the head I'm not sure about the overall result. I think that's not "bad" but I feel like I'm maybe missing something so I would like some advice or thought about what I'm…
To use a different texture set on the head, usually there's no need to detach. Detached heads can be used to allow swapping them for character customization. But you then want to either hide the seam with a shirt collar, or else match the vertex normals. If you don't you'll see a shading seam because the vertex normals…
A generic head I'm working on for a series of "create a player" style heads. designed to be swappable with different hairstyles and colours. Let me know what you think sofar! Although, there's probably not much to comment on at this point. Also if anyone knows of any good eyeball modeling/shader tutorials, im all ears.
I was looking at the a few character head modeling tutorials and find some of them start with eye/mouth (where animation happens), instead of the whole head then add details. For example the ones from James Taylor. Given it's quite counter-intuitive, is there a good reason for that? Does it necessarily result in…
So my new project is something that I've been wanting to do for a fair while now, and that is a head bust of the Kansas City Chiefs Quarterback Patrick Mahomes. So I've spent a fair while attempting to create this head bust in ZBrush. I have made the head bust in ZBrush with his jersey being made in Marvelous Designer and…
Hello everyone! I'm done for today. I'm after few hours of sculpting male head (human head overall) first time and I feel like it is a time for review and fixing before jumping into details. I haven't been using any reference images or pictures. I sculpt using mouse.I know already that ears and eyes need much work still…
(I hope i postet right here) Hello, I´m new here, i maked a head (not a hat) for the Pyro here it is: So, you see its a HEAD not a HAT. When i import it in Team Fortress 2 this happens: :( I think you guys understand it, cause of the pictures. How i can delete the standard Pyro Head!? :\ Thanks for help Greetz DNP…
Hey all, I'm currently working on a simple, slightly fantastical human head and I was looking for some crits on my topology. There's still a fair amount to be done on the shaping/anatomy of the head, but feel free to make any suggestions there too. Mainly though, crits on my topology would be appreciated, so let's have…
Heya, PC! Yesterday I posted an astronaut head sculpt/texture and recieved quite a lot of heavy criticism for it, as I should have. I've only ever sculpted a few heads, and said heads weren't the best. Because of that, I spent the last few hours putting this together. This is my first time sculpting mouths and eye-lids. I…