A generic head I'm working on for a series of "create a player" style heads. designed to be swappable with different hairstyles and colours. Let me know what you think sofar! Although, there's probably not much to comment on at this point.
Also if anyone knows of any good eyeball modeling/shader tutorials, im all ears.
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topology seems good. Are you going to sculpt him?
conte: now that you mention it, the ears are looking quite flat yes. Something i'll have to fix.
ruz: I am a big fan of your work, so anything positive from you is encouraging!
Fixed up the skin to include some scattering, added a subtle normal map. Hope you guys like it, and critiques of course! thanks.
Make sure you test that guy under different lighting conditions too. I noticed that photosourced assets like that can look odd as soon as you start rotating the lights around.
Also you could try to gently paintover some areas to make him less 'photo' maybe?
Eyes will be important to get right too (dynamic, juicy highlights)
You might want to carve in the iris too. The deeper the black spot the better.
This rendered pic here has some IBL going on. It also has a spot light cast on the character but it's only really obvious in the eye. If I were to remove the spotlight, the eye highlight disappears and the entire head goes a little darker. I also have a blue spotlight cast on the back of the character but there is no visual difference.
Could this be because the IBL is muting the other lights? And if so, is there a way to lower the brightness of the IBL? Should I even have other light sources besides image-based light? Should I even have image based light?
Looking forward to whatever suggestions anyone may have - lighting or otherwise