Application deadline March 21, 2014 http://1.bp.blogspot.com/-JulDbsXJJcE/UwaRCRhw_hI/AAAAAAAAPcU/m_7H_-TVdBE/s1600/Story_Initiative_Flyer_Spring2014.jpg http://www.dreamworksanimation.com/company/careers/outreach/story How this is relevant to gamedev? Well for one, Blizzard's been hiring storyboard artists for their…
Valentines Day sales - Artist 12 (2nd Gen) Never used ones with a display, they've certainly grabbed my attention atm and aussie dollars AU$257.29 quite affordable tho probably pick one up heaps cheaper in other regions also with tyranny of distance living down under we're typically slugged with 'customs duties' anyway…
kitteh... really? How is that in any way constructive. Let's not just be dicks to be dicks ok. Crit away yes but i feel a lot of this backlash is coming from posts made earlier in this thread. Let us get back on track. Ryan... paint the textures dude. Make em look hot. Actually bake out the full AO and normal map and get…
Tachikoma from Ghost in the Shell: Stand Alone Complex Season 1. Started in 3ds Max, then finished in blender, Bake in Marmoset Toolbag, and textured in Painter. Below are simple screen grabs in Painter with basic viewport settings. Thoughts are welcome on anything but I am far more concerned with material definition than…
Ged, what I'm noticing is that with warfare maps you have to be proactive and immediately try to grab your ball. If your teammates grab it they'll fuck around and waste time. Grab it an immediately go on the offensive to the first prime nodes available, capture as fast as you can and then jump to the next asap. if you do…
Hello people, I am making this Environment for a final project to graduate in Vancouver Film School. I am uploading my work for feedback, ideas and improvement of this work and my future projects. Things to keep in mind: -The following room is to test lighting, so it was not buld to make much sense... but it should…
My advice would be to forget about textures and rendering for now because there are a number of things to fix in the high poly. Like brian asked earlier, what are your references? And if you´re not using any then I´d start by getting a few. Like grabbing images from a scan like…
Once you know your way with realtime stuff it really becomes easier and faster to set-up. Yesterday I recorded a video of me setting up a completely finished and textured model, going from default viewport gray to completely set-up shader and it took me 8 minutes, including grabbing the image. If I were to capture a…
My name is Minoru and I recently graduated from Nanyang Polytechnic(SG)'s Diploma in Digital Media Design in Games. I can do low poly assets,modelled,rigged and animated,basic zbrush and use the Unity game engine.My modelling software of choice is Autodesk Maya.Here are some of my works and a link to my online portfolio…
Hey all! Not long ago I launched my 1st UE4 Marketplace asset. It initially launched with basic ledge grabbing and jumping abilities, but now it has evolved to more of a Parkour system. I am currently converting a lot of the code to be more modular so it's much easier to integrate with any custom character or Project. 20%…