Hello people, I am making this Environment for a final project to graduate in Vancouver Film School. I am uploading my work for feedback, ideas and improvement of this work and my future projects.
Things to keep in mind:
-The following room is to test lighting, so it was not buld to make much sense... but it should represent what do we want to achieve in our game.
-We dont have that much time, so even though your feedback is very important, some of them I wont be able to apply/fix for this project (but they are welcome anyway for my own improvement and future projects)
-I was used to work with props and baked maps pipeline, but it's the first time I am doing environment. So a lot of things that may seem obvious to experienced people, might not be for me.
So here are some screenshots:
Replies
To me this image
would probably benefit from more windows and even a smaller traveling space as if a bridge connection to a new building/area. If you can fake or make light rays happen from the windows into the building that might add something extra to the scene.
What my 1st thoughts are, posting a response to bring attention and traction to your thread since its on a time frame.