Hello everyone! I'm ready to shake off some rust and make a new thing! My goal for this project is to tackle some things I've never done before like a realistic likeness, diving into more scifi and really trying to improve my presentations with better lighting. I wanna try and mix cyberpunk with some baroque designs, as I…
Hello Everyone, once more i still advancing with my bust for unreal 5 i tried to follow the recomendations and feedback so i decided to move to next step. the people that replied before dont have the obligation to give me another reply, i just want to post my progress if somenone else can give another feedback or a comment…
Hi everyone! This is a real-time character bust I recently finished. I wanted to make a character bust with a post-apocalyptic feel to it. I used Zbrush, Maya, Marvelous Designer, Photoshop, Quixel Suite and rendered it in Marmoset Toolbag. It's roughly 25k triangles with 7 texture sets at 1024x1024 resolution. Let me know…
Hi guys, so I have the honor of have a class with the well know Dan Katcher "The Father of Dragons" and after spending a few more hours on this I can show you the results of one class with him.I just wanna thank him and the Wacom team for share us this great opportunity about learning the industry and the pros outside,…
ok...I just think it was for render purpose.... however I use to join the head to the body as one single objects but differents Material ID (specially for create separate UV space and not deal with overlapping or blurred maps when I knock down the resolution for testing in Unreal or Unity ) , I lost resolution I know in…
Alrighty! So the last time I made a female bust, it was awful. However, I am forcing myself to improve. With that said, I made another female bust, this time I used better ref photos. Here is the perspective view. And the orthos. I'd like some C&C before I get going with the detailing. I've never done any detailing before,…
Hey all, it's been a long time since I posted any work. I've been working on this bust on and off for the past few months and I plan to print it by end of the year. I'm looking at something that's around 6 to 8 inches tall so it's going to be pretty chunky. Still left with a lot of work on this guy, the basic design is…
Hello friends! Back again with another project. Working on a stylized head bust based on artwork created by Anzka Nguyen. Full art: https://www.artstation.com/artwork/w8A0V6 Bust I'm focusing on: Completed Sculpt:
Hey polycounters ! I'm opening this wip thread to share my progress on a character bust. The concept I will be following is an artwork by Cédric Peyraverney for Dishonored 2. Anyone wishing to comment or critique my progress is most welcome :) For this project I have three major objectives: * Uping my game in terms of…
Scene 04 - The grasslands In this sequence I just used the horse characters and the motions included in the knight pack. I released the horses from most of their armors in 3Dxchange, and used paths in iClone6 to make the movement more natural and not straight. I created a particle system to simulate the ground and dust…