No, they won't. It's annoying but there isn't much that can be done about it. If you remove an edge loop, Blender will seemingly obliterate that same edge loop in the UV island. There are ways around it though, if you go to your 3D view port and click on the 'Mesh' menu, enable 'Auto Merging' (Should be at the top). Then…
Hello, I'm making a game asset that is going to (essentially) be an open container full of 'rubble'. I have the container modeled and had planned to use cell fracture (on a cube or something) combined with some rigid body physics to fill the container in a natural (ish) kind of way. Most of the pieces will be mid sized.…
I recommend using this http://blenderartists.org/forum/showthread.php?352666-Input-Custom-Blender-Setup-Silo-Maya-esque I also went from Maya to Blender and I didn't have much a problem...except you can't rotate on an axis half the time. Switched to using that and it fixed the rotating problem, and there are nice pie…
Haven't tested Blender 2.8 but will try it out once the stable version is released later this month. I use Maya and Blender 2.79 at work, but mostly Blender due to personal preferences. Andrea's comments above are spot on. One thing I'd like to add is that you don't necessarily need to "migrate" to another software. You…
With a lot of developments and features being added to Blender in the past months where sculpting is involved, I am wondering how these features are compared to ZBrush currently. I do gather that ZBrush is probably better since its tailored to sculpting specifically but what about ZModeler, how does that hold up. I am not…
A new Blender beta has just come out. However, for production, I would wait for another week before using it because the .obj exporter is recently broken. Either that, or use an older version. If you can build it yourself, the corrected code should be linked to below. From Nathan Letwory: Release logs:…
Hello, Recently Blender got a welcome addition of interaction/hotkey presets. It allows users to quickly change the way Blender behaves and mimics user interaction of other 3d applications. However, these presets first need to be made. Users are encouraged to contribute such presets for other 3d apps and if done properly…
A couple of great things happening in the 3D game art community today! * GameArtisan's has a great thread on male/female topology. * Eat3D has a great, FREE, video for ZBrush to Blender shennanigans. Click on through for full details. Over at GameArtisans there's a wonderful thread started by Mrpearlzildjian about creating…
Started baking textures in marmoset whitch i created in blender. Have some problem witch seams in UV cuts. I think its trouble with normals. Some faces dont have normals in marmoset but have it in blender. Reset them in blender dont help.
I think I found what's wrong but as I'm not a Blender expert I can't explain you why it doesn't work. You are using Blender with the Blender Render and you have the "Use shader nodes to render the material" checked, this prevents you from painting, if you uncheck it, and you'll be able to paint again. Blender Render seems…