Hello people of Polycount! I've modeled stuff for around four months now (started learning in November 2006) on my spare time. This is my first full body model ever so I'd be happy if you guys could point out all the stuff that should be fixed. I haven't yet learned how to rig stuff (that's my next step) so I'd really need…
http://www.renegade2007.com Hey guys. As many of you know already, the Renegade 2007 project is a total conversion mod for the upcoming game, Unreal Tournament 3. We intend to remake the popular 2002 game "Command & Conquer: Renegade" on the extraordinary Unreal Engine 3. Renegade 2007 is an action first person shooter,…
hey guys! last year we had a fantastic polycount meetup at the Eurogamer expo! it proved to be an awesome platform for meeting up, lots of fun, and epic drinkies afterward! personally i'll be attending both friday and saturday this year, and i'll be staying the night in london, so if anyone is around either for the expo or…
Hi everyone, after hearing nothing but good things about this forum from a few friends, I decided to join and hope to contribute. I'm just trying to do some quick high quality models before moving onto bigger portfolio pieces. This is a gas tank I modeled last night. Right now its sitting at 870 Triangles. I know this is…
Hi guys. This is a character I've been working on for my portfolio. My buddy Rayph keeps bugging me to post, so here it is! It's roughly based on a concept of Mumm-Ra by the awesome J.P. Targete. Sculpted and polypainted in Zbrush and modeled out and projected the real time in 3ds Max. The real time falls at about 8700…
Since I Never Found one that was convenient, I Decided to try and work on One, it's Still at its VERY Early Stages, But Steam's Policy Change about GreenLight Was a Hard Smash For Everyone Who Wants Characters (for Games, Movies, Mods)Here's a Free Project for yaSupport it On GreenLight so that it Becomes True (The video…
Please read this ad in full before applying, in order to ensure that you are able to do the work. Hi. My name is Kevin Giguère, I am a full time indie game developer and founder of Dragon Slumber. My partner and I are currently working Astral Traveler, a stylish mix between F-Zero and an endless runner for PC, Mac and…
Hi There! My name is Matthew Barry, the CEO and Lead Programmer for Barry Studios (http://barrystudiosgames.com). My team and I are searching for a new character designer as well as a new animator. We are on Steam Greenlight right now (http://steamcommunity.com/sharedfiles/filedetails/?id=875418975&searchtext=final) for…
ToolSeq is an innovative pack of useful scripts and plugins which may simplify and reinforce your workflows for Autodesk Maya. It is written with Python and Qt for the best maintainability and flexibility. https://github.com/canerozdemircgi/ToolSeq ToolSeq is now published in Autodesk Store. Take a look at in.Windows…
Recently, there was an interesting article on arstechnica.com about developers turning indie: http://arstechnica.com/gaming/news/2011/08/experience-going-indie.ars While reading it, I found myself nodding in agreement with several of the cited reasons people turn to indie life after being in the biz. It made me want to…