As the title suggests my 3ds max no longer has the option for "Radiance Image File (HDRI)(*.pic,*hdr)" I've come to the conclusion that I have deleted the plugin by accident went deleting other plugins that I've installed. I'm not sure how to get it back other than reinstalling Max. Any suggestions?
Hey there, I am a 3d artist/generalist that's looking for a job. Currently residing in UK, Dorset, I am looking for either a remote or a stationed work place (in latter case somewhere near me). I work on things ranging from characters to architecture, so I can do most of the things that someone will throw at me :) Attached…
I'm relatively new actual rigging and animation in 3ds max. I'm having a bit of a problem that I need to get myself out of. I have an object that was animated by rotating and moving the object itself in Max. Now I need to transfer these animations to a bone so that the animation can be used in-engine. Linking the bone to…
Been having a horrible time getting max to draw out normal maps w/opacity(and normal maps in genral) in the vieports in real-time...always turns to gobbly gook.. and I have to hit the redraw button ~ lots. anyway the solution seems to be setting the Transparency in the the viewport setting to none. Seems to fix…
I have this really annoying problem with max viewport textures showing up looking 8bit. It only happens when I run max with opengl, in direct3d it runs fine but it limits my viewport sizes. I never had this problem before, but since I reformatted my laptop I get this problem with max, here is what my textures look like: I…
Quite a while ago I saw this concept by Pavel Proskurin and thought I'd give it a go. Here's my progress on the high poly so far. I think I'm pretty much done, but I figured I'd get some feedback before beginning on the low poly. I've had to invent some bits that didn't work out in 3D very well or were just obscure or…
Hi everyone! My second tutorial series is complete! Over eight hours of videos, zombie creation from start to finish. I cover the new tools of ZBrush 4R8, Quixel Megascans, hair and beard creation with Ornatrix and final render with Octane Render for Maya. Check it out! :) https://www.youtube.com/watch?v=AddoXG61KxE…
Like I said in the Wip Thread I´m currently learning Max. I´m doing one of Poop´s lowpoly modeling tuts right now and have come to a point where i can´t continue. I have a head made of a box and a body made of a cylinder...now i want to weld the vertexes of the neck to the head. Because they´re two seperate objects i can´t…
yeah ark nice method, saves a step. I still maintain that the scaling method has uses for things like the second example I posted where you want to turn a 4 sided cylinder to a 8 sided cylinder.