I found the original article http://1ucasvb.tumblr.com/post/44666043888/easing-functions-are-an-immensely-useful-tool-for It's very mathy. I think it's meant more for UI animators. I roughly understand it similar to rhythmn notation in music. 4/4 for example means 4 beats per bar; 1/4th note per beat. In those graphs…
Greetings Fellow Creatives, Been super busy, but managed to create a couple of new tracks to share with the community: "TRAIN TO 4th SECTOR" (LoFi) "OFF-WORLD DESOLATION " (LoFi) https://soundimage.org/sci-fi-14/ CUSTOM MUSIC FOR YOUR PROJECTS I recently finished a full custom score for "Warbound," a strategy-based RPG.…
Clean and Clear. Thats the best thing you can aim for with a portfolio site. I would make the gun your first link though because its easily your best piece, it contains the largest amount of unique primitives and scale/ detail level contrast. The other stuff has its charms but its all the same style, someone could get to…
We are very happy to announce that you can note vote on your 3 favourite entries to MINI-GOLF: A Polycount Contest powered by Havok. Head on over to the voting page to cast your votes! As a reminder, here are the notes on voting, winners, and the prizes available for this contest. * The Polycount community will vote for…
The assets per se aren't bad at all... What's bothering me is that I don't really know what I'm looking at. This is due in part to your screenshot which are basically showcasing either single assets or the whole place (and from some weird angles). Then there's not really any precise focus in the environment, I sort of…
Yea it was more slanted toward PuppetShop and ShaderFX was caught in the cross fire. I watched the first 2 ShaderFX videos and had it down. It was annoying but it was a lot easier to get the general idea of how ShaderFX was designed to work in less time. PuppetShop is quite different. There are menus hidden inside of menus…
What software he is using doesn't really matter that much. A keyframe is a keyframe and the principles of animation are what is important. I tend to animate on 4's for 24fps and 5's for 30fps. What this means is every 4th or 5th frame I block in a pose, setting a keyframe on every bone. This is more of a 2d animation…
wow, you're really going in the right direction with the 4th image! :) The 3rd picture was really good aswell, with some of the highlights from the 4th image it's complete.